The Alderbrook Golf Ladies and Men’s clubs play many games throughout the golf season. Here are many of the games we play and a summery of each one. If you have questions on how to score, please ask the Pros at the Golf Shop.
1-2-3 Best Ball: Team of four scores one net ball on holes #1, 4, 7, 10, 13, 16; two net best balls on holes #2, 5, 8, 11, 14, 17; and three net best balls on holes #3, 6, 9, 12, 15, 18. Nine Holers use one net best ball on holes #1, 4, 7; two net best balls on Holes #2, 5, 8; and three net best balls on 3, 6, 9.
3’s – 4’s – 5’s: When round is finished, choose your lowest score on three Par 3’s, four Par 4’s, and two Par 5’s. Subtract half of your handicap for net score. Nine holers use two Par 3’s, two Par 4’s and one Par 5.
Aggregate: On each hole, add both partners’ net or gross scores. Total all hole scores for round total.
Best Nine (Five for Nine Holers): Players choose their lowest individual nine holes. Subtract half your handicap for net score.
Blind Holes: After all players have teed off, Golf Shop draws nine holes (five for Nine Holers). Add your scores only for the chosen holes; subtract half your handicap for net score.
Blind Partner: Partners are drawn after the last group has teed off. You will not know who your partner is until after play is finished. The team with the lowest better score is the winner.
Bridgeman Best Ball: Team of three or four counts one best ball on each of holes #1 thru 6, two best balls on holes #7 thru 12, and three best balls on holes #13 thru 18.
Chapman (2-person teams): Each player tees off; each player hits her partner’s drive. At that point partners choose which ball they will play and alternate shots until holed out. Each hole is played this way. Penalty strokes do not affect the order of play. For net score, subtract the team handicap, which is computed by adding together 40% of the higher teammate’s handicap and 60% of the lower teanmates handicap.
Drop Three: Each player plays their regular round. At the end they will take their worst three holes and exchange the score on those holes for par.
Eclectic: Two or more rounds of stroke play selecting the best score (net and/or gross as specified) of the rounds for each hole.
Field Day: A day of rollicking fun on the golf course. You won’t know until the day of play what, exactly the game will be.
Flag Day: Add your handicap to par for the course (72 for 18 holers; 36 for 9 holers). After you have hit your ball that number of times, plant your flag at the spot where your ball lands. Keep playing if you haven’t reached that number by the time you hole out on #18.
Hidden Holes: After all players have teed off, Golf Shop draws one hole from each nine. After round is completed, subtract your score on the hidden hole(s) for your gross score.
Irons/Hybrids Only: Players may use only their irons/hybrids for the whole round.
Least Putts: Count the number of putts (on the green) for the entire round. Do not count the times you use a putter from off the green.
Manning Low Ball: Team of four scores two net best balls on each hole. You must use each player’s score a minimum of eight times.
Match vs. Par (+ 0 -): Player is competing against the course, matching your net score against par on each hole. If you shoot Par, score 0 (zero); better than Par, score + (plus sign), bogey or worse, score – (minus sign). Winners are determined by who is up the most at the completion of the round.
Modified Waltz: Team of four scores one best net ball on Par 5’s, two best balls on Par 4’s, and three best balls on Par 3’s.
Monthly Medalist: Stroke play. Traditionally, the pairings are done by Division. At the end of the season, the Monthly Medalist winners play off for Medalist of the Year.
Most Pars: A player getting a net par or better earns a + (plus sign). Most pars or better wins.
Mutt & Jeff: Score only Par 3 and Par 5 holes.
No Alibi: Instead of deducting their handicaps at the end of the round, players may replay the number of shots equaling ¾ of their handicap. A re-played shot must be used even if it is worse than the original; it may not be replayed a second time. Scores may not be posted.
Odd or Even: After all players have teed off, the Pro Shop will flip a coin to decide whether the holes to be counted will be odd or even. Subtract half your handicap for net score.
O.N.E.S.: Use only holes starting the letter “O” (#1), “N” (#9), “E” (#8, 11, 18), and “S” (#6, 7, 16, 17). Subtract half your handicap for net score. (The companion game is T’s & F’s)
Orange Ball: Game is played in foursomes using three white balls and one orange ball. The score of two balls is used on each hole – the best of the white balls and always the orange ball. To determine who plays the orange ball, use any method (draw straws, flip a coin, etc.) that will prevent planning on any one player getting it for a particular hole. Determine the orange ball user among the four on the 1st hole, remaining three on the next hole, and so on. On the 5th hole and every 4th hole after, start the process all over again with determining who plays the orange ball.
Points: Competition is scored as follows: One Point for Net Bogey; Two Points for Net Par; Three Points for Net Birdie; Four Points for Net Eagle (or better). Winners are determined by the highest number of points for the round.
Scotch Doubles (2 person teams): Each player tees off on the 1st hole. They choose the ball they want to play, then alternate on each shot. If player “A” putts out on a hole, player “B” tees off on the next hole.
Scramble: Each team member tees off. Team chooses the ball at the location from which they want to play the next shot. All the team members then hit their own balls from that spot. This process is continued until a ball is holed out. Often there is a requirement that each player’s shot be used at least once. In a Modified Scramble, the person whose ball is at the selected location does not hit the next shot. Another Modification is where the person whose drive is selected does not hit the next shot, but does hit a following shot after all other shots.
String Tournament: Each player or team is given a length of string that has been measured out to allow one foot of string for each handicap stroke. The player (or team) may move their ball by hand to a more favorable spot at any time, at any place on the course by measuring with the string the distance the ball was moved, then cutting off the length of string. Once the string is used up, the player (or team) is on their own.
Substitute Par: Substitute Par for your worst hole on each nine holes that are played.
T’s & F’s: Use holes beginning with the letter T (#2, 3, 10, 12, 13) and F (#4, 5, 14, 15). Subtract half your handicap for net score. (the companion game is O.N.E.S.)
Tee to Green: Pick up your ball when you get on the green: NO PUTTS. Subtract half your handicap.
Three Clubs and a Putter: Pick three clubs and play the entire round with those clubs and a putter.
U.S. Open Day: The course is set up as difficult as possible. Medal (stroke) play determines winners in each flight.